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	<title>David Ehlers &#187; iPhone</title>
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	<link>http://davidehlers.com</link>
	<description>Art, Algorithms, &#38; Design</description>
	<lastBuildDate>Mon, 14 Mar 2011 04:01:58 +0000</lastBuildDate>
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		<title>Steve Jobs on Flash</title>
		<link>http://davidehlers.com/2010/04/steve-jobs-on-flash/</link>
		<comments>http://davidehlers.com/2010/04/steve-jobs-on-flash/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 22:54:27 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=303</guid>
		<description><![CDATA[Nice description of why no Flash on iPhone/Pad by Steve Jobs &#8220;Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by [...]]]></description>
			<content:encoded><![CDATA[<p>Nice description of why no Flash on iPhone/Pad by Steve Jobs</p>
<p>&#8220;Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.&#8221;</p>
<p><a href="http://">http://www.apple.com/hotnews/thoughts-on-flash/</a></p>
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		<item>
		<title>iPhone 4 SDK bans Flash, Java, Mono&#8230;</title>
		<link>http://davidehlers.com/2010/04/the-new-iphone-4-sdk-license-bans-ported-flash-java-mono-apps/</link>
		<comments>http://davidehlers.com/2010/04/the-new-iphone-4-sdk-license-bans-ported-flash-java-mono-apps/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 04:02:34 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=285</guid>
		<description><![CDATA[Apple just slapped Adobe/Flash again http://www.appleinsider.com/articles/10/04/08/apples_iphone_4_sdk_license_bans_flash_java_mono_apps.html http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler]]></description>
			<content:encoded><![CDATA[<p>Apple just slapped Adobe/Flash again</p>
<p><a href="http://www.appleinsider.com/articles/10/04/08/apples_iphone_4_sdk_license_bans_flash_java_mono_apps.html">http://www.appleinsider.com/articles/10/04/08/apples_iphone_4_sdk_license_bans_flash_java_mono_apps.html</a></p>
<p><a href="http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler">http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler</a></p>
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		</item>
		<item>
		<title>iPhone SDK Alternatives</title>
		<link>http://davidehlers.com/2010/02/iphone-sdk-alternatives/</link>
		<comments>http://davidehlers.com/2010/02/iphone-sdk-alternatives/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 18:27:13 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Corona]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=258</guid>
		<description><![CDATA[Besides xCode, here are couple alternate iPhone SDKs. At first glance/installation, Corona makes it dead simple to create flash like games/interactions. It uses a simple LUA scripting language. The Unity 3D for the iPhone is a subset of the larger Unity 3D engine but definitely worth a look if you are building a game or [...]]]></description>
			<content:encoded><![CDATA[<p>Besides xCode, here are couple alternate iPhone SDKs. At first glance/installation, Corona makes it dead simple to create flash like games/interactions. It uses a simple LUA scripting language. The Unity 3D for the iPhone is a subset of the larger Unity 3D engine but definitely worth a look if you are building a game or 3d iPhone app.</p>
<p>Find them here:</p>
<ul>
<li>Corona <a href="http://www.anscamobile.com/corona/">http://www.anscamobile.com/corona/</a></li>
<li>Unity 3D  <a href="http://unity3d.com/unity/whats-new/iphone-1.5.1">http://unity3d.com/unity/whats-new/iphone-1.5.1</a></li>
<li>Phone Gap: <a href="http://phonegap.com/download">http://phonegap.com/download</a></li>
</ul>
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		<item>
		<title>Flash CS5 for iphone &#8211; well sorta&#8230;</title>
		<link>http://davidehlers.com/2009/10/flash-cs5-for-iphone-well-sorta/</link>
		<comments>http://davidehlers.com/2009/10/flash-cs5-for-iphone-well-sorta/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 13:39:04 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=236</guid>
		<description><![CDATA[Wonder about the performance, but worth checking out. From Mike Chambers&#8217; Blog, &#8220;The next version of Flash Authoring will enable developers to create stand-alone iPhone applications using Flash technologies (including ActionScript 3). These applications are just like any other iPhone application and can be distributed via the Apple iTunes Application store. Indeed, there are already [...]]]></description>
			<content:encoded><![CDATA[<p>Wonder about the performance, but worth checking out.</p>
<p>From Mike Chambers&#8217; Blog, &#8220;The next version of Flash Authoring will enable developers to create stand-alone iPhone applications using Flash technologies (including ActionScript 3). These applications are just like any other iPhone application and can be distributed via the Apple iTunes Application store. Indeed, there are already a <a href="http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ#Are_there_currently_any_applications_on_the_iTunes_App_Store_created_with_Flash.3F">number of applications</a> created with Flash on the store today.</p>
<p>One thing I want to stress is that this is for standalone applications, and is not the Flash Player for mobile Safari (which is something we continue to work on). The end result is a native iPhone application, and not a SWF that runs in the browser. We compile the SWF to a native application using <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html">LLVM</a>. There is no requirement for the Flash Player / Adobe AIR Runtime to be installed on the device or included in the application. The end result is a native iPhone application.&#8221;</p>
<ul>
<li><a href="# http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/">http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/</a></li>
<li><a href="# http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/">http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/</a></li>
</ul>
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		<item>
		<title>Edward Tufte on the iPhone UI</title>
		<link>http://davidehlers.com/2008/06/edward-tufte-on-the-iphone-ui/</link>
		<comments>http://davidehlers.com/2008/06/edward-tufte-on-the-iphone-ui/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 23:36:28 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Tufte]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=61</guid>
		<description><![CDATA[Video here: Edward Tuft on the iPhone UI My favorite line: computer administrative debris Interface design and the iPhone &#8220;The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in [...]]]></description>
			<content:encoded><![CDATA[<p>Video here: <a href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T">Edward Tuft on the iPhone UI</a></p>
<p>My favorite line: <span style="font-family: times new roman,times,serif; font-size: small;"><em><strong>computer administrative debris</strong></em></span></p>
<h3><span style="font-family: times new roman,times,serif; font-size: small;">Interface design and the iPhone </span></h3>
<p><span style="font-family: times new roman,times,serif; font-size: small;"> </span></p>
<p><span style="font-family: times new roman,times,serif; font-size: small;">&#8220;The iPhone platform elegantly solves the design problem of small screens by greatly<br />
intensifying the information resolution of each displayed page. Small screens, as on<br />
traditional cell phones, show very little information per screen, which in turn leads<br />
to deep hierarchies of stacked-up thin information&#8211;too often leaving users with<br />
&#8220;Where am I?&#8221; puzzles.  Better to have users looking over material adjacent in space </span><span style="font-family: times new roman,times,serif; font-size: small;">rather than stacked in time. To do so requires increasing the information resolution of the screen by the hardware<br />
(higher resolution screens) and by screen design (eliminating screen-hogging<br />
computer administrative debris, and distributing information adjacent in space).&#8221;</span></p>
]]></content:encoded>
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		<item>
		<title>iPhone Optimized DavidEhlers.com</title>
		<link>http://davidehlers.com/2008/04/iphone-optimized-davidehlerscom/</link>
		<comments>http://davidehlers.com/2008/04/iphone-optimized-davidehlerscom/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 22:35:27 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=24</guid>
		<description><![CDATA[Installed a nifty plugin and wordpress theme by content.robot to optimize this site for iPhone users &#8211; check it out with your iPhone. The iWPhone WordPress Plugin and Theme automatically reformats your blog’s content for optimized viewing on Apple’s iPhone and iPod touch. It detects the iPhone/iPod touch’s User Agent and serves up the content with the special [...]]]></description>
			<content:encoded><![CDATA[<p>Installed a <a href="http://iwphone.contentrobot.com/2007/07/04/iwphone-wordpress-plugin-and-theme#download">nifty plugin and wordpress theme</a> by content.robot to optimize this site for iPhone users &#8211; check it out with your iPhone.</p>
<p>The iWPhone WordPress Plugin and Theme automatically reformats your blog’s content for optimized viewing on Apple’s <a href="http://www.apple.com/iphone/">iPhone</a> and <a href="http://www.apple.com/ipodtouch/">iPod touch</a>. It detects the iPhone/iPod touch’s User Agent and serves up the content with the special theme only to iPhone and iPod touch visitors, all other browsers will view your WordPress blog with your current theme.</p>
<p>Update &#8211; Also added a <a href="http://developer.apple.com/documentation/AppleApplications/Reference/SafariWebContent/OptimizingforSafarioniPhone/chapter_3_section_4.html"> homescreen icon</a> &#8211; you can now have me on your homescreen:</p>
<p> </p>
<p> </p>
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		</item>
		<item>
		<title>iPhone SDK</title>
		<link>http://davidehlers.com/2008/03/iphone-sdk/</link>
		<comments>http://davidehlers.com/2008/03/iphone-sdk/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 18:12:29 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=19</guid>
		<description><![CDATA[Revised iPhone sdk with Interface Builder at http://developer.apple.com/iphone/program The iPhone Developer Program provides a complete and integrated process for developing, debugging, and distributing your free, commercial, or in-house applications for iPhone and iPod touch. Complete with development resources, real-world testing on iPhone, and distribution on the App Store, you have everything you need to go [...]]]></description>
			<content:encoded><![CDATA[<p>Revised iPhone sdk with Interface Builder at <a href="http://developer.apple.com/iphone/program/">http://developer.apple.com/iphone/program</a></p>
<p>The iPhone Developer Program provides a complete and integrated process for developing, debugging, and distributing your free, commercial, or in-house applications for iPhone and iPod touch. Complete with development resources, real-world testing on iPhone, and distribution on the App Store, you have everything you need to go from code to customer.</p>
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