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<channel>
	<title>David Ehlers &#187; flash</title>
	<atom:link href="http://davidehlers.com/tag/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://davidehlers.com</link>
	<description>Art, Algorithms, &#38; Design</description>
	<lastBuildDate>Mon, 14 Mar 2011 04:01:58 +0000</lastBuildDate>
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		<item>
		<title>Steve Jobs on Flash</title>
		<link>http://davidehlers.com/2010/04/steve-jobs-on-flash/</link>
		<comments>http://davidehlers.com/2010/04/steve-jobs-on-flash/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 22:54:27 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=303</guid>
		<description><![CDATA[Nice description of why no Flash on iPhone/Pad by Steve Jobs &#8220;Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by [...]]]></description>
			<content:encoded><![CDATA[<p>Nice description of why no Flash on iPhone/Pad by Steve Jobs</p>
<p>&#8220;Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.&#8221;</p>
<p><a href="http://">http://www.apple.com/hotnews/thoughts-on-flash/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone 4 SDK bans Flash, Java, Mono&#8230;</title>
		<link>http://davidehlers.com/2010/04/the-new-iphone-4-sdk-license-bans-ported-flash-java-mono-apps/</link>
		<comments>http://davidehlers.com/2010/04/the-new-iphone-4-sdk-license-bans-ported-flash-java-mono-apps/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 04:02:34 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=285</guid>
		<description><![CDATA[Apple just slapped Adobe/Flash again http://www.appleinsider.com/articles/10/04/08/apples_iphone_4_sdk_license_bans_flash_java_mono_apps.html http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler]]></description>
			<content:encoded><![CDATA[<p>Apple just slapped Adobe/Flash again</p>
<p><a href="http://www.appleinsider.com/articles/10/04/08/apples_iphone_4_sdk_license_bans_flash_java_mono_apps.html">http://www.appleinsider.com/articles/10/04/08/apples_iphone_4_sdk_license_bans_flash_java_mono_apps.html</a></p>
<p><a href="http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler">http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash CS5 for iphone &#8211; well sorta&#8230;</title>
		<link>http://davidehlers.com/2009/10/flash-cs5-for-iphone-well-sorta/</link>
		<comments>http://davidehlers.com/2009/10/flash-cs5-for-iphone-well-sorta/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 13:39:04 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=236</guid>
		<description><![CDATA[Wonder about the performance, but worth checking out. From Mike Chambers&#8217; Blog, &#8220;The next version of Flash Authoring will enable developers to create stand-alone iPhone applications using Flash technologies (including ActionScript 3). These applications are just like any other iPhone application and can be distributed via the Apple iTunes Application store. Indeed, there are already [...]]]></description>
			<content:encoded><![CDATA[<p>Wonder about the performance, but worth checking out.</p>
<p>From Mike Chambers&#8217; Blog, &#8220;The next version of Flash Authoring will enable developers to create stand-alone iPhone applications using Flash technologies (including ActionScript 3). These applications are just like any other iPhone application and can be distributed via the Apple iTunes Application store. Indeed, there are already a <a href="http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ#Are_there_currently_any_applications_on_the_iTunes_App_Store_created_with_Flash.3F">number of applications</a> created with Flash on the store today.</p>
<p>One thing I want to stress is that this is for standalone applications, and is not the Flash Player for mobile Safari (which is something we continue to work on). The end result is a native iPhone application, and not a SWF that runs in the browser. We compile the SWF to a native application using <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html">LLVM</a>. There is no requirement for the Flash Player / Adobe AIR Runtime to be installed on the device or included in the application. The end result is a native iPhone application.&#8221;</p>
<ul>
<li><a href="# http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/">http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/</a></li>
<li><a href="# http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/">http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Apple Supports HTML 5 (Sorry Adobe/Flash)</title>
		<link>http://davidehlers.com/2009/09/applehtml5/</link>
		<comments>http://davidehlers.com/2009/09/applehtml5/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 21:37:17 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[html 5]]></category>
		<category><![CDATA[standards]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=225</guid>
		<description><![CDATA[Interesting article over at apple insider on standards, apple, and html 5. While the standard isn&#8217;t yet finished, Apple is already using HTML 5 as an important component in the company&#8217;s strategies, ranging from the iPod touch and iPhone&#8217;s mobile browser to Safari on the Mac and PC, from Dashboard widgets to new iTunes LP [...]]]></description>
			<content:encoded><![CDATA[<p>Interesting article over at apple insider on standards, apple, and html 5.</p>
<p>While the standard isn&#8217;t yet finished, Apple is already using HTML 5 as an important component in the company&#8217;s strategies, ranging from the iPod touch and iPhone&#8217;s mobile browser to Safari on the Mac and PC, from Dashboard widgets to new iTunes LP content, and from MobileMe apps to the latest iTunes Store.</p>
<p><a href="http://www.appleinsider.com/articles/09/09/19/why_apple_is_betting_on_html_5_a_web_history.html&#038;page=1">Why HTML 5</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Profiler (Facebook + PaperVision 3D)</title>
		<link>http://davidehlers.com/2009/09/the-profiler-facebook-papervision-3d/</link>
		<comments>http://davidehlers.com/2009/09/the-profiler-facebook-papervision-3d/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 16:44:08 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=215</guid>
		<description><![CDATA[Super-slick facebook connect experiment where you navigate your facebook network via a 3d papervision UI. http://www.theprofiler.be/]]></description>
			<content:encoded><![CDATA[<p>Super-slick facebook connect experiment where you navigate your facebook network via a 3d papervision UI.</p>
<p><a href="http://www.theprofiler.be/">http://www.theprofiler.be/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HBO Story Cube</title>
		<link>http://davidehlers.com/2009/09/hbo-story-cube/</link>
		<comments>http://davidehlers.com/2009/09/hbo-story-cube/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 16:17:24 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[hbo]]></category>
		<category><![CDATA[story cube]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=211</guid>
		<description><![CDATA[The HBO Story Cube embraces the telling of deeper and more engaging stories in innovative ways. I don&#8217;t know if it is more than I imagined, but cool nonetheless. http://www.hboimagine.com/]]></description>
			<content:encoded><![CDATA[<p>The HBO Story Cube embraces the telling of deeper and more engaging stories in innovative ways. I don&#8217;t know if it is more than I imagined, but cool nonetheless.</p>
<p><strong><a href="http://www.hboimagine.com/">http://www.hboimagine.com/</a></strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Adobe Labs&#8217; Cocomo</title>
		<link>http://davidehlers.com/2008/11/adobe-labs-cocomo/</link>
		<comments>http://davidehlers.com/2008/11/adobe-labs-cocomo/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 16:27:17 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=118</guid>
		<description><![CDATA[An useful way to create social apps? Not sure yet, but looks interesting. What is up with Acrobat.com Codename &#8220;Cocomo&#8221; is a Platform as a Service that allows Flex developers to easily add real-time social capabilities into their RIA (rich Internet applications). Comprised of both Flex-based client components and a hosted services infrastructure, Cocomo allows [...]]]></description>
			<content:encoded><![CDATA[<p>An useful way to create social apps? Not sure yet, but looks interesting. What is up with Acrobat.com</p>
<p>Codename &#8220;Cocomo&#8221; is a Platform as a Service that allows Flex developers to easily add real-time social capabilities into their RIA (rich Internet applications). Comprised of both Flex-based client components and a hosted services infrastructure, Cocomo allows you to build real-time, multi-user applications with Flex in less time than ever before. And because Acrobat.com hosts the service, issues like deployment, maintenance, and scalability are taken care of for you.</p>
<p>Add social features to your existing Flex apps or build totally new ones, such as real-time productivity/collaboration apps, multiplayer games, and audio/video chat.</p>
<p>Features of the Cocomo beta include the following:</p>
<ul>
<li> VoIP Audio</li>
<li>Webcam Video</li>
<li>Chat</li>
<li>Multi-User Whiteboards</li>
<li> Real-Time File Sharing</li>
<li>User Management</li>
<li>Roles and Permissions</li>
<li>Robust Data Messaging</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Thoughtpile</title>
		<link>http://davidehlers.com/2008/11/thoughtpile/</link>
		<comments>http://davidehlers.com/2008/11/thoughtpile/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 04:20:05 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[herman miller]]></category>
		<category><![CDATA[thoughtpile]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=111</guid>
		<description><![CDATA[Herman Miller&#8217;s Thoughtpile: http://www.thoughtpile.org My thought: cool concept, but needs a little restraint &#8211; trying just a little too hard&#8230;]]></description>
			<content:encoded><![CDATA[<p>Herman Miller&#8217;s Thoughtpile: <a href="http://www.thoughtpile.org/">http://www.thoughtpile.org</a></p>
<p>My thought: cool concept, but needs a little restraint &#8211; trying just a little too hard&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Play Next FLV</title>
		<link>http://davidehlers.com/2008/07/play-next-flv/</link>
		<comments>http://davidehlers.com/2008/07/play-next-flv/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 20:31:42 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=63</guid>
		<description><![CDATA[Don&#8217;t know why this is always a hassle, but here is a simple way to play .flv&#8217;s one after another (actionscript 3.0). The NetStatusEvent.COMPLETE is oddly inconsistent. ns.addEventListener(NetStatusEvent.NET_STATUS, detectEnd); function detectEnd(myevent:NetStatusEvent):void { switch (myevent.info.code) { case &#8220;NetStream.Play.Stop&#8221;: trace(&#8220;stop&#8221;); //play video ns.play(&#8220;video/vide.flv&#8221;); break; } }]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t know why this is always a hassle, but here is a simple way to play .flv&#8217;s one after another (actionscript 3.0). The NetStatusEvent.COMPLETE is oddly inconsistent.</p>
<p><span style="font-family: 'Courier New'; line-height: 18px; white-space: pre;">n</span>s.addEventListener(NetStatusEvent.NET_STATUS, detectEnd);</p>
<p>function detectEnd(myevent:NetStatusEvent):void {</p>
<p>switch (myevent.info.code) {</p>
<p>case &#8220;NetStream.Play.Stop&#8221;:</p>
<p>trace(&#8220;stop&#8221;);</p>
<p>//play video</p>
<p>ns.play(&#8220;video/vide.flv&#8221;);</p>
<p>break;</p>
<p>}</p>
<p>}</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Wii Flash</title>
		<link>http://davidehlers.com/2008/04/wii-flash/</link>
		<comments>http://davidehlers.com/2008/04/wii-flash/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 01:56:44 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=38</guid>
		<description><![CDATA[Combine the Wii Controler and Flash by using the wiiFlash api this great work by Joa Ebert and Thibault Imbert The WiiFlash project is divided into two parts: WiiFlash Server (C++ or .NET server that handles Wiimote communication) WiiFlash ActionScript API (SWC component) Check it out:  http://wiiflash.bytearray.org/]]></description>
			<content:encoded><![CDATA[<p>Combine the Wii Controler and Flash by using the wiiFlash api this great work by <a href="http://blog.je2050.de/" target="_blank">Joa Ebert</a> and <a href="http://www.bytearray.org/" target="_blank">Thibault Imbert</a></p>
<p>The WiiFlash project is divided into two parts:</p>
<ul>
<li>WiiFlash Server (C++ or .NET server that handles Wiimote communication)</li>
<li>WiiFlash ActionScript API (SWC component)</li>
</ul>
<p>Check it out:  <a href="http://wiiflash.bytearray.org/"><strong>http://wiiflash.bytearray.org/</strong></a></p>
]]></content:encoded>
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