Don’t know why this is always a hassle, but here is a simple way to play .flv’s one after another (actionscript 3.0). The NetStatusEvent.COMPLETE is oddly inconsistent.
ns.addEventListener(NetStatusEvent.NET_STATUS, detectEnd);
function detectEnd(myevent:NetStatusEvent):void {
switch (myevent.info.code) {
case “NetStream.Play.Stop”:
trace(”stop”);
//play video
ns.play(”video/vide.flv”);
break;
}
}
Posted by David Ehlers at 1:31 pm on July 14th, 2008. No comments... »
Categories: ActionScript. Tags: ActionScript, flash.
Combine the Wii Controler and Flash by using the wiiFlash api this great work by Joa Ebert and Thibault Imbert
The WiiFlash project is divided into two parts:
- WiiFlash Server (C++ or .NET server that handles Wiimote communication)
- WiiFlash ActionScript API (SWC component)
Check it out: http://wiiflash.bytearray.org/
Posted by David Ehlers at 6:56 pm on April 15th, 2008. No comments... »
Categories: ActionScript, api, wii. Tags: api, flash, server, wii.
Flare is a collection of ActionScript 3 classes for building a wide variety of interactive visualizations. For example, flare can be used to build basic charts, complex animations, network diagrams, treemaps, and more. Flare is written in the ActionScript 3 programming language and can be used to build visualizations that run on the web in the Adobe Flash Player. Flare applications can be built using the free Adobe Flex SDK or Adobe’s Flex Builder IDE. Flare is based on prefuse, a full-featured visualization toolkit written in Java.
And view some other visualization api’s here - more links here at reddit
Posted by David Ehlers at 8:01 pm on April 6th, 2008. No comments... »
Categories: ActionScript, Visualization, api. Tags: ActionScript, api, flash, Visualization.
Nice tutorial of full screen flash setup here over at gotoandlearn.
Posted by David Ehlers at 8:07 am on April 6th, 2008. No comments... »
Categories: ActionScript. Tags: ActionScript, flash, html.