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	<title>David Ehlers &#187; ActionScript</title>
	<atom:link href="http://davidehlers.com/tag/actionscript/feed/" rel="self" type="application/rss+xml" />
	<link>http://davidehlers.com</link>
	<description>Art, Algorithms, &#38; Design</description>
	<lastBuildDate>Mon, 14 Mar 2011 04:01:58 +0000</lastBuildDate>
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		<item>
		<title>Flash CS5 for iphone &#8211; well sorta&#8230;</title>
		<link>http://davidehlers.com/2009/10/flash-cs5-for-iphone-well-sorta/</link>
		<comments>http://davidehlers.com/2009/10/flash-cs5-for-iphone-well-sorta/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 13:39:04 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=236</guid>
		<description><![CDATA[Wonder about the performance, but worth checking out. From Mike Chambers&#8217; Blog, &#8220;The next version of Flash Authoring will enable developers to create stand-alone iPhone applications using Flash technologies (including ActionScript 3). These applications are just like any other iPhone application and can be distributed via the Apple iTunes Application store. Indeed, there are already [...]]]></description>
			<content:encoded><![CDATA[<p>Wonder about the performance, but worth checking out.</p>
<p>From Mike Chambers&#8217; Blog, &#8220;The next version of Flash Authoring will enable developers to create stand-alone iPhone applications using Flash technologies (including ActionScript 3). These applications are just like any other iPhone application and can be distributed via the Apple iTunes Application store. Indeed, there are already a <a href="http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ#Are_there_currently_any_applications_on_the_iTunes_App_Store_created_with_Flash.3F">number of applications</a> created with Flash on the store today.</p>
<p>One thing I want to stress is that this is for standalone applications, and is not the Flash Player for mobile Safari (which is something we continue to work on). The end result is a native iPhone application, and not a SWF that runs in the browser. We compile the SWF to a native application using <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html">LLVM</a>. There is no requirement for the Flash Player / Adobe AIR Runtime to be installed on the device or included in the application. The end result is a native iPhone application.&#8221;</p>
<ul>
<li><a href="# http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/">http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/</a></li>
<li><a href="# http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/">http://www.mikechambers.com/blog/2009/10/05/building-applications-for-the-iphone-with-flash/</a></li>
</ul>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Links &amp; Reference</title>
		<link>http://davidehlers.com/2008/08/flash-links-reference/</link>
		<comments>http://davidehlers.com/2008/08/flash-links-reference/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 16:33:34 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[Tweener]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=88</guid>
		<description><![CDATA[Just added a new page of useful flash links: Flash Links &#38; Reference]]></description>
			<content:encoded><![CDATA[<p>Just added a new page of useful flash links: <a href="http://davidehlers.com/flash-links/">Flash Links &amp; Reference</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Charles  HTTP Monitor</title>
		<link>http://davidehlers.com/2008/08/charles-http-monitor/</link>
		<comments>http://davidehlers.com/2008/08/charles-http-monitor/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 14:51:30 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[amfphp]]></category>
		<category><![CDATA[http]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=65</guid>
		<description><![CDATA[Here&#8217;s a handy tool when developing for web services/amfphp/flash remoting making it a breeze to see what is actually be transferred. Check it out here: http://www.charlesproxy.com Charles is an HTTP proxy / HTTP monitor / Reverse Proxy that enables a developer to view all of the HTTP traffic between their machine and the Internet. This includes requests, responses and the HTTP [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a handy tool when developing for web services/amfphp/flash remoting making it a breeze to see what is actually be transferred.  Check it out here:  <strong><a href="http://www.charlesproxy.com/">http://www.charlesproxy.com</a></strong></p>
<p style="padding-left: 30px;">Charles is an <a href="http://www.charlesproxy.com/http-proxy.html">HTTP proxy</a> / <a href="http://www.charlesproxy.com/http-monitor.html">HTTP monitor</a> / <a href="http://www.charlesproxy.com/reverse-proxy.html">Reverse Proxy</a> that enables a developer to view all of the HTTP traffic between their machine and the Internet. This includes requests, responses and the HTTP headers (which contain the cookies and caching information). Charles can act as a man-in-the-middle for HTTP/SSL communication, enabling you to debug the content of your HTTPS sessions.Charles simulates modem speeds by effectively throttling your bandwidth and introducing latency, so that you can experience an entire website as a modem user might (bandwidth simulator).Charles is especially useful for Adobe Flash developers as you can view the contents of LoadVariables, LoadMovie and XML loads. Charles also has native support for Flash Remoting (AMF0 and AMF3). <a href="http://www.charlesproxy.com/flash.html">More about Charles and Flash.</a> Charles is also useful for XML development in web browsers, such as <a href="http://en.wikipedia.org/wiki/AJAX">AJAX</a> (Asynchronous Javascript and XML) and <a href="http://en.wikipedia.org/wiki/XMLHttpRequest">XMLHTTP</a>, as it enables you to see the actual XML that is flowing between the client and the server. Charles natively supports <a href="http://json.org/" target="_blank">JSON</a>, <a href="http://json-rpc.org/" target="_blank">JSON-RPC</a> and SOAP; displaying each in a simplified tree format for easy viewing and debugging.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Play Next FLV</title>
		<link>http://davidehlers.com/2008/07/play-next-flv/</link>
		<comments>http://davidehlers.com/2008/07/play-next-flv/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 20:31:42 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=63</guid>
		<description><![CDATA[Don&#8217;t know why this is always a hassle, but here is a simple way to play .flv&#8217;s one after another (actionscript 3.0). The NetStatusEvent.COMPLETE is oddly inconsistent. ns.addEventListener(NetStatusEvent.NET_STATUS, detectEnd); function detectEnd(myevent:NetStatusEvent):void { switch (myevent.info.code) { case &#8220;NetStream.Play.Stop&#8221;: trace(&#8220;stop&#8221;); //play video ns.play(&#8220;video/vide.flv&#8221;); break; } }]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t know why this is always a hassle, but here is a simple way to play .flv&#8217;s one after another (actionscript 3.0). The NetStatusEvent.COMPLETE is oddly inconsistent.</p>
<p><span style="font-family: 'Courier New'; line-height: 18px; white-space: pre;">n</span>s.addEventListener(NetStatusEvent.NET_STATUS, detectEnd);</p>
<p>function detectEnd(myevent:NetStatusEvent):void {</p>
<p>switch (myevent.info.code) {</p>
<p>case &#8220;NetStream.Play.Stop&#8221;:</p>
<p>trace(&#8220;stop&#8221;);</p>
<p>//play video</p>
<p>ns.play(&#8220;video/vide.flv&#8221;);</p>
<p>break;</p>
<p>}</p>
<p>}</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2D ActionScript 3.0 Physics Engine</title>
		<link>http://davidehlers.com/2008/06/2d-actionscript-30-physics-engine/</link>
		<comments>http://davidehlers.com/2008/06/2d-actionscript-30-physics-engine/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 00:24:43 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=59</guid>
		<description><![CDATA[2D ActionScript 3.0 Physics Engine   APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE by Alec Cove. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cove.org/ape/index.htm">2D ActionScript 3.0 Physics Engine</a></p>
<p> </p>
<p>APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE by <a href="http://www.cove.org/">Alec Cove</a>. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript 3D (pv3d-like) Data Visualizations</title>
		<link>http://davidehlers.com/2008/05/papervision-3d-data-visualizations/</link>
		<comments>http://davidehlers.com/2008/05/papervision-3d-data-visualizations/#comments</comments>
		<pubDate>Mon, 12 May 2008 15:33:59 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Papervision 3D]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=50</guid>
		<description><![CDATA[Very interesting  3d visualizations here over at http://www.bestiario.org using their own 3D framework.]]></description>
			<content:encoded><![CDATA[<p>Very interesting  3d visualizations here over at <strong><a href="http://www.bestiario.org/">http://www.bestiario.org</a> using their own 3D framework.</strong></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Points on a Sphere (PV3D)</title>
		<link>http://davidehlers.com/2008/04/points-on-a-sphere-pv3d/</link>
		<comments>http://davidehlers.com/2008/04/points-on-a-sphere-pv3d/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 23:40:31 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=40</guid>
		<description><![CDATA[Handy snippet from massivecube for distributing exact amount of points on the surface of a sphere. http://blog.massivecube.com/?p=9]]></description>
			<content:encoded><![CDATA[<p>Handy snippet from massivecube for distributing exact amount of points on the surface of a sphere.</p>
<p><a href="http://blog.massivecube.com/?p=9">http://blog.massivecube.com/?p=9</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tweener</title>
		<link>http://davidehlers.com/2008/04/tweener/</link>
		<comments>http://davidehlers.com/2008/04/tweener/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 00:40:39 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[Caurina]]></category>
		<category><![CDATA[Tweener]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=39</guid>
		<description><![CDATA[My favorite tweener engine for Flash &#8211; in both AS2 and 3. Simple, clean and fast. Docs are here: http://hosted.zeh.com.br/tweener/docs/en-us/  ]]></description>
			<content:encoded><![CDATA[<p>My favorite tweener engine for Flash &#8211; in both AS2 and 3. Simple, clean and fast.</p>
<p>Docs are here:</p>
<p><a href="http://hosted.zeh.com.br/tweener/docs/en-us/">http://hosted.zeh.com.br/tweener/docs/en-us/</a></p>
<p> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flare Visualization Toolkit</title>
		<link>http://davidehlers.com/2008/04/flare-visualization-toolkit/</link>
		<comments>http://davidehlers.com/2008/04/flare-visualization-toolkit/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 03:01:31 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Visualization]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=34</guid>
		<description><![CDATA[Flare is a collection of ActionScript 3 classes for building a wide variety of interactive visualizations. For example, flare can be used to build basic charts, complex animations, network diagrams, treemaps, and more. Flare is written in the ActionScript 3 programming language and can be used to build visualizations that run on the web in [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://flare.prefuse.org/">Flare</a></strong> is a collection of ActionScript 3 classes for building a wide variety of interactive visualizations. For example, flare can be used to build basic charts, complex animations, network diagrams, treemaps, and more. Flare is written in the ActionScript 3 programming language and can be used to build visualizations that run on the web in the Adobe Flash Player. Flare applications can be built using the free Adobe Flex SDK or Adobe&#8217;s Flex Builder IDE. Flare is based on <a href="http://prefuse.org/">prefuse</a>, a full-featured visualization toolkit written in Java. </p>
<p>And view some other visualization api&#8217;s here - <a href="http://reddit.com/info/6errr/comments/">more links here at reddit</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Full Screen Flash</title>
		<link>http://davidehlers.com/2008/04/full-screen-flash/</link>
		<comments>http://davidehlers.com/2008/04/full-screen-flash/#comments</comments>
		<pubDate>Sun, 06 Apr 2008 15:07:38 +0000</pubDate>
		<dc:creator>David Ehlers</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[html]]></category>

		<guid isPermaLink="false">http://davidehlers.com/?p=31</guid>
		<description><![CDATA[Nice tutorial of full screen flash setup here over at gotoandlearn.]]></description>
			<content:encoded><![CDATA[<p>Nice tutorial of full screen flash setup <a href="http://www.gotoandlearn.com/player.php?id=31">here</a> over at gotoandlearn.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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