Category Archives: ActionScript
Points on a Sphere (PV3D)
Handy snippet from massivecube for distributing exact amount of points on the surface of a sphere. http://blog.massivecube.com/?p=9
Tweener
My favorite tweener engine for Flash – in both AS2 and 3. Simple, clean and fast. Docs are here: http://hosted.zeh.com.br/tweener/docs/en-us/
Wii Flash
Combine the Wii Controler and Flash by using the wiiFlash api this great work by Joa Ebert and Thibault Imbert The WiiFlash project is divided into two parts: WiiFlash Server (C++ or .NET server that handles Wiimote communication) WiiFlash ActionScript API (SWC component) Check it out: http://wiiflash.bytearray.org/
Flare Visualization Toolkit
Flare is a collection of ActionScript 3 classes for building a wide variety of interactive visualizations. For example, flare can be used to build basic charts, complex animations, network diagrams, treemaps, and more. Flare is written in the ActionScript 3 programming language and can be used to build visualizations that run on the web in [...]
Full Screen Flash
Nice tutorial of full screen flash setup here over at gotoandlearn.
Physics in Flash
Physics engine for flash in 2D – Box2DFlashAS3 is an open source port of Erin Catto’s powerful c++ physics library.
Papervision 3d Daily Blog
Papervision3d Daily is the blog where you come to see the latest news about PV3d, mostly we’ll focus on websites and demos. But we also aim to make the announcements for the community. But if you have code related issues, or are just looking for good tutorials, not just on Papervision3d but on flash/flex in [...]
Quick Intro to Actionscript 3.0
A nice overview of ActionScript 3.0 over at Senocular “With Flash CS3 comes support for ActionScript 3.0 – the newest, standards-based programming language for Adobe Flash (SWF) movies and applications. More so than in the past, you may find it difficult to get started with ActionScript 3.0 when compared to older versions of ActionScript. The [...]
Colin Moock on ActionScript 3.0 – Is it harder?
http://www.insideria.com/2008/01/actionscript-30-is-it-hard-or.html Colin Moock’s latest article for O’Reilly examines the difficulty of learning and using ActionScript 3.0, compared with ActionScript 2.0 and ActionScript 1.0.Executive summary: I argue that ActionScript 3.0 itself is not harder to learn or use than previous versions, but that there are some important issues in the Flash authoring tool that make ActionScript [...]