Don’t know why this is always a hassle, but here is a simple way to play .flv’s one after another (actionscript 3.0). The NetStatusEvent.COMPLETE is oddly inconsistent.
ns.addEventListener(NetStatusEvent.NET_STATUS, detectEnd);
function detectEnd(myevent:NetStatusEvent):void {
switch (myevent.info.code) {
case “NetStream.Play.Stop”:
trace(”stop”);
//play video
ns.play(”video/vide.flv”);
break;
}
}
Posted by David Ehlers at 1:31 pm on July 14th, 2008. No comments... »
Categories: ActionScript. Tags: ActionScript, flash.
2D ActionScript 3.0 Physics Engine
APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE by Alec Cove.
Posted by David Ehlers at 5:24 pm on June 13th, 2008. No comments... »
Categories: ActionScript, api. Tags: 2d, ActionScript, physics.
Very interesting 3d visualizations here over at http://www.bestiario.org using their own 3D framework.
Posted by David Ehlers at 8:33 am on May 12th, 2008. 3 comments... »
Categories: 3d, ActionScript, Papervision 3D. Tags: 3d, ActionScript, Papervision 3D.
This is kinda(no really) buggy, and not ready for primetime… but… the potential.
http://www.typesql.com/
The actual concept is weak as well - just check out the UI - angles/transitions/etc.
Posted by David Ehlers at 9:09 pm on May 3rd, 2008. One comment... »
Categories: ActionScript, Papervision 3D. Tags: Papervision 3D, type.
Handy snippet from massivecube for distributing exact amount of points on the surface of a sphere.
http://blog.massivecube.com/?p=9
Posted by David Ehlers at 4:40 pm on April 29th, 2008. No comments... »
Categories: ActionScript, Papervision 3D. Tags: 3d, ActionScript, pv3d.
My favorite tweener engine for Flash - in both AS2 and 3. Simple, clean and fast.
Docs are here:
http://hosted.zeh.com.br/tweener/docs/en-us/
Posted by David Ehlers at 5:40 pm on April 17th, 2008. No comments... »
Categories: ActionScript, api. Tags: ActionScript, Caurina, Tweener.
Combine the Wii Controler and Flash by using the wiiFlash api this great work by Joa Ebert and Thibault Imbert
The WiiFlash project is divided into two parts:
- WiiFlash Server (C++ or .NET server that handles Wiimote communication)
- WiiFlash ActionScript API (SWC component)
Check it out: http://wiiflash.bytearray.org/
Posted by David Ehlers at 6:56 pm on April 15th, 2008. No comments... »
Categories: ActionScript, api, wii. Tags: api, flash, server, wii.
Flare is a collection of ActionScript 3 classes for building a wide variety of interactive visualizations. For example, flare can be used to build basic charts, complex animations, network diagrams, treemaps, and more. Flare is written in the ActionScript 3 programming language and can be used to build visualizations that run on the web in the Adobe Flash Player. Flare applications can be built using the free Adobe Flex SDK or Adobe’s Flex Builder IDE. Flare is based on prefuse, a full-featured visualization toolkit written in Java.
And view some other visualization api’s here - more links here at reddit
Posted by David Ehlers at 8:01 pm on April 6th, 2008. No comments... »
Categories: ActionScript, Visualization, api. Tags: ActionScript, api, flash, Visualization.
Nice tutorial of full screen flash setup here over at gotoandlearn.
Posted by David Ehlers at 8:07 am on April 6th, 2008. No comments... »
Categories: ActionScript. Tags: ActionScript, flash, html.
Physics engine for flash in 2D - Box2DFlashAS3 is an open source port of Erin Catto’s powerful c++ physics library.
Posted by David Ehlers at 4:31 pm on March 30th, 2008. No comments... »
Categories: ActionScript. Tags: ActionScript, Open Source, physics.